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DOGHUT is an open-source initiative under active development. It will enable teams of artists to create fully animated content faster, more dynamically, and more intuitively.

It is conceptualized and intended to innovate the storytelling process and to shorten the path from idea to the final product.

Virtual Camera 1.0

The first part of our toolset. A virtual camera for Unreal Engine with tons of features, dials, buttons, and touch controls. Everything open-source for you to play with. More information on the dedicated site.

Use cases for virtual filmmaking

Traditional production workflow

The traditional workflow for animated content creation is linear and inherently slow. Fundamental conceptual changes to camera layout, editing or story beats will often result in a costly throwback for production when happening towards the end of the process.

Traditional production workflow

The traditional workflow for animated content creation is linear and inherently slow. Fundamental conceptual changes to camera layout, editing or story beats will often result in a costly throwback for production when happening towards the end of the process.

Improved production workflow

DOGHUT breaks up linearity and enables a dynamic decision process, that is focused on flattened hierarchies and high-frequency review loops.
Creative decisions produce immediate results and playful experimentation leads to better-informed choices.

Improved production workflow

DOGHUT breaks up linearity and enables a dynamic decision process, that is focused on flattened hierarchies and high-frequency review loops. Creative decisions produce immediate results and playful experimentation leads to better-informed choices.

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We identified several scenarios where the application of virtual and mixed reality technology can be of great benefit to enable faster and more intuitive production.

We grouped them in these workspace configurations that we will focus on first:

Workspace: Capture

Control your camera from within or outside the virtual space, while performance capture is happening at the same time. Have an editor select takes and edit rough cuts simultaneously. Tasks can include: Performance/motion capture, virtual camera, layered recording, live playback &
animation review

Workspace: Scouting & Set Dressing

Discuss and edit your set design and layout in multiuser sessions. Regardless of being in a studio, in an office or connected to a client in another location. Tasks can include: Annotating, set-layouting, prop-dressing, blocking action.

Workspace: Lighting

Have a camera operator, a lighting artist and a director interact and work out their base and shot lighting. Tasks can include: base-lighting locations, adding atmospheric effects, post-lighting scenes & shots

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About

DOGHUT was created as an open-source initiative by Tobias Stärk and Kariem Saleh from Raindogs Berlin and Woodblock/Polynoid to build and develop tools for virtual filmmaking and virtual production using realtime engines to facilitate the process of content creation.

We intend to keep this open-source and free for everyone and use this website to share our progress with the community. If you have an idea of how to improve this project, want to collaborate, or contribute a feature you have been working on, please contact us.

current contributors and supporters

Please sign up to our mailing list if you are interested in staying up to date with what we do. We promise not to spam you – we don’t like that either. To contact us, you can also send an email to doghutVP@gmail.com.



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